#ifndef _EDGE_H_
#define _EDGE_H_

#include "PhysicsSprite.h"

class Edge : public PhysicsSprite
{
protected:
	void initBrick();
public:
	bool init(float x, float y, float width, float height);
	CREATE_FUNC_FOUR_PARAM(Edge, float, float, float, float);

	virtual void PreSolve(PhysicsSprite* other, b2Contact* contact, const b2Manifold* oldManifold);
};

#endif